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The polar angle is denoted by [,]: it is the angle between the z-axis and the radial vector connecting the origin to the point in question. The azimuthal angle is denoted by φ ∈ [ 0 , 2 π ] {\displaystyle \varphi \in [0,2\pi ]} : it is the angle between the x -axis and the projection of the radial vector onto the xy -plane.
A polar diagram could refer to: Polar area diagram, a type of pie chart; Radiation pattern, in antenna theory; A diagram based on polar coordinates; Spherical coordinate system, the three-dimensional form of a polar response curve; In sailing, a Polar diagram is a graph that shows a sailing boats potential wind speed over a range of wind and ...
the point's direction from the pole relative to the direction of the polar axis, a ray drawn from the pole. The distance from the pole is called the radial coordinate, radial distance or simply radius, and the angle is called the angular coordinate, polar angle, or azimuth. [1] The pole is analogous to the origin in a Cartesian coordinate system.
Dynamic height is a way of specifying the vertical position of a point above a vertical datum; it is an alternative for orthometric height or normal height. It can be computed by dividing the location's geopotential number by the normal gravity at 45 degree latitude and zero height, a constant value (9.806199203 m/s 2 ). [ 1 ]
The radius and the azimuth are together called the polar coordinates, as they correspond to a two-dimensional polar coordinate system in the plane through the point, parallel to the reference plane. The third coordinate may be called the height or altitude (if the reference plane is considered horizontal), longitudinal position, [1] or axial ...
Log-polar coordinates in the plane consist of a pair of real numbers (ρ,θ), where ρ is the logarithm of the distance between a given point and the origin and θ is the angle between a line of reference (the x-axis) and the line through the origin and the point.
The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [5] [6] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [7] or they can be used to build a pointer based quadtree.
Similar to the B-tree, the R-tree is also a balanced search tree (so all leaf nodes are at the same depth), organizes the data in pages, and is designed for storage on disk (as used in databases). Each page can contain a maximum number of entries, often denoted as M {\displaystyle M} .