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Watcom C/C++ was a commercial product until it was discontinued, then released under the Sybase Open Watcom Public License as Open Watcom C/C++. It features tools for developing and debugging code for DOS , OS/2 , Windows , and Linux operating systems , which are based upon 16-bit x86 , 32-bit IA-32 , or 64-bit x86-64 compatible processors.
The last C++ environment which supports BGI is Borland C++ 5.02 (1997), which works under Windows but can compile DOS programs. BGI was accessible in C/C++ with graphics.lib / graphics.h, and in Pascal via the graph unit. BGI was less powerful than modern graphics libraries such as SDL or OpenGL, since it was designed for 2D presentation ...
Sound, graphics and data can be compressed into a single file. Users can define their own types. Types within type and dynamic arrays are allowed. C code can be included by putting appropriate code between a starting and ending command, or can be included during compilation. In addition, for Windows, functions within DLLs can be called.
Mingw-w64 includes a port of the GNU Compiler Collection (GCC), GNU Binutils for Windows (assembler, linker, archive manager), a set of freely distributable Windows specific header files and static import libraries for the Windows API, a Windows-native version of the GNU Project's GNU Debugger, and miscellaneous utilities.
The aim of JUCE is to allow software to be written such that the same source code will compile and run identically on Windows, macOS and Linux platforms. It supports various development environments and compilers.
Intel oneAPI DPC++/C++ Compiler is available for Windows and Linux and supports compiling C, C++, SYCL, and Data Parallel C++ (DPC++) source, targeting Intel IA-32, Intel 64 (aka x86-64), Core, Xeon, and Xeon Scalable processors, as well as GPUs including Intel Processor Graphics Gen9 and above, Intel X e architecture, and Intel Programmable Acceleration Card with Intel Arria 10 GX FPGA. [5]
FreeBASIC supports the linking and creation of C static and dynamic libraries and has limited support for C++ libraries. As a result, code compiled in FreeBASIC can be reused in most native development environments. While not an optimizing compiler, FreeBASIC can optionally transcompile to C to compile with
Cg (short for C for Graphics) and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL is based on the C programming language and although they share the same core syntax, some features of C were modified and new data types were added to make Cg ...