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Evolution of the mesh for the human model: A first universal mesh prototype (head only), done in 1999 using makeHead script, was adapted for the early MakeHuman in 2000. The first professional mesh (HM01) for a human model was realized by Enrico Valenza in 2002. A second remarkable mesh (K-Mesh or HM02) was modelled by Kaushik Pal in 2003.
The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...
Poser (and Poser Pro) is a figure posing and rendering 3D computer graphics program distributed by Bondware. [2] Poser is optimized for the 3D modeling of human figures.It enables beginners to produce basic animations and digital images, along with the extensive availability of third-party digital 3D models.
FaceGen is a source of human face models for other programs. Users are able to generate face models either randomly or from input photographs. FreeCAD is a full-featured CAD/CAE open-source software. Python scripting and various plugin modules are supported, e.g. CAM, Robotics, Meshing and FEM.
Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or soft bodies). [1] The applications are mostly in video games and films.
The product is called a 3D model, while someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D models may be created automatically or manually.
Though legions of fans might revisit 1990’s Home Alone (and 1992’s Home Alone 2: Lost in New York) every year, the fictional McCallister kids haven’t gotten back together in thirty years ...
The 3D Morphable Model (3DMM) is a general framework that has been applied to various objects other than faces, e.g., the whole human body, [3] [4] specific body parts, [5] [6] and animals. [ 7 ] 3DMMs were first developed to solve vision tasks by representing objects in terms of the prior knowledge that can be gathered from that object class.
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