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Baja: Edge of Control is a 2008 off-road racing video game developed by 2XL Games and published by THQ for PlayStation 3 and Xbox 360.The game gets its name from the real life Baja 1000 off-road race in Baja California and Baja California Sur, Mexico, on which it is based.
Team 12L- 1st TT Legend at the 2017 Baja 1000 finish line Mike Coleman, Gus Vildosola, Scott Bailey and Rodrigo Ampudia. The Baja 1000 is an annual Mexican off-road motorsport race held on the Baja California Peninsula, with a course of up to about 850 or more miles. It is one of the most prestigious off-road races in the world, having ...
A-Jax (video game) Action Force (video game) Air Assault Task Force; Air Cavalry; Air Conflicts: Vietnam; Air Duel; Air Inferno; Air Ranger: Rescue Helicopter; Air Rescue; Airwolf (video game) Apache (video game) Apache 3; Apache Strike; Apache: Air Assault; Armor Alley; Armour-Geddon; Army Men: Air Attack; Army Men: Air Attack 2; Army Men: Air ...
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Super Off Road gained a number of sequels, the first was titled Super Off Road: The Baja, programmed by John Morgan. It was released for the SNES in 1993 and is based on the Baja 1000 race. A Sega Mega Drive version of Off Road: The Baja was also planned but never released. [14] The format was changed to a third-person camera instead of an ...
In Japan, Game Machine listed Mr. Heli on their January 15, 1988 issue as being the fifth most-successful table arcade unit of the month. [9]Ciarán Brennan of Your Sinclair magazine reviewed the arcade game, calling it "a lovely little game" that is "very imaginative and beautifully" paced. [3]
I propose merging the article SCORE International Baja 1000 about a video game based on Baja 1000 into the "In popular culture section" of this page. It can be briefly summarized so it doesn't take so much space. I doubt it's justified to have stand-alone article on the game, and having the same name as the event could confuse the search.
The goal of each of these games is to fly military missions in a RAH-66 Comanche attack helicopter, which was in development and prototyping at the time of release. Comanche was the first commercial flight simulation based on voxel technology via the company's proprietary Voxel Space engine (written entirely in assembly language ).
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