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In recent applications, digital learning platforms have leveraged multimedia instructional design principles to facilitate effective online learning. A prime example includes e-learning platforms that offer users a balanced combination of visual and textual content, segmenting information and enabling user-paced learning.
In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]
In his book The Humane Interface, Jef Raskin defines modality as follows: "An human-machine interface is modal with respect to a given gesture when (1) the current state of the interface is not the user's locus of attention and (2) the interface will execute one among several different responses to the gesture, depending on the system's current state."
The most common such interface combines a visual modality (e.g. a display, keyboard, and mouse) with a voice modality (speech recognition for input, speech synthesis and recorded audio for output). However other modalities, such as pen-based input or haptic input/output may be used. Multimodal user interfaces are a research area in human ...
These phenomena are very similar, however, split-attention conditions do not need to be present in order for the spatial contiguity principle to take effect. [1] The spatial contiguity principle is the idea that corresponding information is easier to learn in a multimedia format when presented close together rather than separate or farther apart.
Reading and writing is the most traditional form of multimodal learning. These learners use documents, books, and PDF's as their primary sources. Lastly, kinesthetic learning is one that gets its learners active. It commonly uses multiple learning types together at once. The main ways of learning are through demonstrations and multimedia ...
Information is presented through the design of digital media, engaging with multimedia to offer a multimodal principle of composition. Standard words and pictures can be presented as moving images and speech in order to enhance the meaning of words.
Multimedia is utilized in various fields, including education, entertainment, communication, game design, and digital art, reflecting its broad impact on modern technology and media. Multimedia encompasses various types of content, each serving different purposes: Text - Fundamental to multimedia, providing context and information.