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Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electronic music. It is considered an outgrowth of conceptual art and systems art.
The daffodils family kakamega [1] A category of fine art, graphic art covers a broad range of visual artistic expression, typically two-dimensional graphics, i.e. produced on a flat surface, [2] today normally paper or a screen on various electronic devices. The term usually refers to the arts that rely more on line, color or tone, especially ...
Pieces of digital art range from captured in unique displays and restricted from duplication to popular memes available for reproduction in commercial products. Repositories for digital art include pieces stored on physical media, galleries on display on websites, and collections for download for free or purchase.
Hailing from Japan, these digital pets were all the craze in the ’90s. By enabling users to care for a virtual pet, the pocket-sized devices mimicked all the responsibilities of real pet ...
For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and software directly affect what is possible.
A graphic tablet. A graphics tablet (also known as a digitizer, digital graphic tablet, pen tablet, drawing tablet, external drawing pad or digital art board) is a computer input device that enables a user to hand draw or paint images, animations and graphics, with a special pen-like stylus, similar to the way a person draws pictures with a pencil and paper by hand.
Frank Popper From Technological to Virtual Art, MIT Press; Bruce Wands Art of the Digital Age, London: Thames & Hudson; Christine Buci-Glucksmann, "L'art à l'époque virtuel", in Frontières esthétiques de l'art, Arts 8, Paris: L'Harmattan, 2004; Margot Lovejoy Digital Currents: Art in the Electronic Age Routledge 2004
These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. [3] As virtual art covers such a wide array of mediums it is a catch-all term for ...