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The Silent Hill 3 development team initially saw Heather as "innocent", something that was reflected in original sketches of her, but they found this motif to be too "nice", so the game's supervising illustrator Shingo Yuri modeled Heather after French actresses Sophie Marceau and Charlotte Gainsbourg, [7] with Vanessa Paradis serving as a model for concept art. [8]
Silent Hill [b] is a 1999 survival horror game developed by Team Silent, a group within Konami Computer Entertainment Tokyo, and published by Konami. As the first installment in the Silent Hill video game series, the game was released exclusively for the PlayStation. Silent Hill uses a third-person view with real-time rendering of 3D ...
Silent Hill [a] (Japanese: サイレントヒル, Hepburn: Sairento Hiru) is a horror anthology media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami.
Characters in the Silent Hill video game series by Konami. ... Pages in category "Silent Hill characters" The following 4 pages are in this category, out of 4 total. ...
James Sunderland is a fictional character and the protagonist of the 2001 survival horror video game Silent Hill 2, produced as part of the Silent Hill series under Konami.In the games' events, he arrives to Silent Hill under the apparent request of his deceased wife Mary Shepherd-Sunderland, where he encounters monsters such as Pyramid Head and a few other human characters.
Silent Hill is a survival horror video game franchise created by Team Silent and published by Konami and Konami Digital Entertainment. As well as the main video game series , numerous types of accompanying merchandise have been released.
Heather Mason (ヘザー・メイソン, Hezā Meison) is a fictional character in Silent Hill, a survival horror video game series created by Japanese company Konami.She is first introduced as a supporting character in the original Silent Hill (1999), and later returns as the main protagonist of Silent Hill 3 (2003).
Silent Hill 2 is set in the small resort town of Silent Hill in Maine. [4] [5] Shrouded in a thick fog, the town is apparently abandoned and unkempt, but Silent Hill presents a seemingly shifting infrastructure, in which the player experiences an even more worn and decaying version of the town, and the Otherworld, marked by rust, wire fences, and an encompassing darkness.
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