Search results
Results from the WOW.Com Content Network
Baroque [a] is a roguelike role-playing video game developed by Sting Entertainment. It was originally released for the Sega Saturn in 1998 by Entertainment Software Publishing , then ported to the PlayStation the following year.
Baroque (video game) Basingstoke (video game) Below (video game) Beneath Apple Manor; The Binding of Isaac (video game) The Binding of Isaac: Rebirth; BPM: Bullets Per Minute; Brogue (video game) Brotato
A roguelike mode in the lategame, that lets the player choose teammates and procedurally generates a 100 Floor dungeon. 1995: The Sorcerer's Cave: Peter Donnelly/Skookum: Fantasy: WIN: Based on Donnelly's "roguelike" boardgames The Sorcerer's Cave (1978) and Mystic Wood, published by Avalon Hill in 1980. 1995: Alphaman: Jeffrey R. Olson
As with adventure games, it appears as though the mobile market has triggered a resurgence in the popularity of roguelikes with both developers and players. I've been stumbling over them left and ...
This is a comprehensive index of commercial role-playing video games, sorted chronologically by year.Information regarding date of release, developer, publisher, operating system, subgenre and notability is provided where available.
Console games on Fifth-generation video game consoles Subcategories. This category has the following 12 subcategories, out of 12 total. 0–9. 3DO Interactive ...
1998 saw many sequels and prequels in video games, such as F-Zero X, Marvel vs. Capcom, The Legend of Zelda: Ocarina of Time, Resident Evil 2, Metal Gear Solid, Glover, Crash Bandicoot: Warped, Street Fighter Alpha 3, Gex: Enter the Gecko, Fallout 2, Return to Krondor and Tomb Raider III, along with new titles such as Banjo-Kazooie, Dance Dance Revolution, Half-Life, MediEvil, Radiant ...
The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.