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Some in-game Easter egg references were also changed: in Persona 3 references to the larger Megami Tensei series by a character in an in-game MMORPG were changed to reference earlier Persona games, while mentions of a fictional detective in Persona 4 were altered to reference the Kuzunoha family from Eternal Punishment and the Devil Summoner ...
Persona 5 [a] is a 2016 role-playing video game developed by P-Studio and published by Atlus. The game is the sixth installment in the Persona series, itself a part of the larger Megami Tensei franchise. It was released for PlayStation 3 and PlayStation 4 in Japan in September 2016 and worldwide in April 2017.
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.
The Persona series is the largest and most popular spin-off from the Megami Tensei series. [27] The first entry in the series, Megami Ibunroku Persona (originally released overseas as Revelations: Persona), was released in 1996 in Japan and North America. [28] [29] The first Persona 2 title, Innocent Sin, was released in 1999 in Japan. [28]
Persona 5 Tactica [a] is a 2023 tactical role-playing game developed and published by Atlus. The game is a title from the Persona series, itself a part of the larger Megami Tensei franchise, and was released for Nintendo Switch , PlayStation 4 , PlayStation 5 , Windows , Xbox One , and Xbox Series X/S on November 17, 2023.
Persona 2: Innocent Sin [a] is a 1999 role-playing video game by Atlus for the PlayStation. It is the second entry in the Persona series, itself a subseries of the Megami Tensei franchise, and acts as a sequel to the original Persona. The game was re-released in 2011 for the PlayStation Portable.
Persona 3 FES [e] is an add-on disc for Persona 3 containing updates to the original game, a new Hard difficulty option, as well as a new epilogue in which the player controls Aigis. FES was released in Japan on April 19, 2007, as both a stand-alone game and a cheaper "Append" disc that requires having the original game to be played. [ 71 ]
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).