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Brazil is the 10th-largest video game market in the world as of 2022, and the largest in Latin America, with a revenue of 2.6 billion US dollars. [1] Video games were not permitted for import into Brazil until the 1990s, and were then heavily taxed as non-essential goods.
Pages in category "Video games developed in Brazil" The following 62 pages are in this category, out of 62 total. This list may not reflect recent changes.
In 2016, in Argentina, Brazil, and Mexico alone, $4.1 billion was spent on video games. This is the second highest region in the world for video games. For phones, $1.4 billion will be reached by the end of 2017. [15] The gaming industry in Latin America is rapidly growing, with a growth of 10% year-over-year all the way through 2028.
In 2023, the state of the video game market is, “big and getting bigger.” So why, from a player perspective, does it feel like the industry is… shrinking? Consolidation, game delays and ...
The Gamercom was the first convention of southern Brazil to bring major brands of video game industry and also dedicating an area to entertainment, bringing the famous Brazilian guitarist Kiko Loureiro of Megadeth [3] to do a show playing the most famous video game music - the event received the Live Action of the game Mortal Kombat. In ...
Brazilian people in the video game industry (1 C, 1 P) V. ... Pages in category "Video gaming in Brazil" The following 3 pages are in this category, out of 3 total.
Despite roughly 10,000 layoffs globally since the beginning of 2023, the video game business continues to grow. Experts discuss opportunities and how to make it in this competitive field.
The company's video game business remained strong during this time; the year 2000 saw Tectoy make a 25% increase in sales of its Mega Drive console as compared to 1999. While a 2% sales decrease occurred in 2001 due to power rationing in Brazil, the company aimed for another 25% increase of its video game business the next year.