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  2. Steam Trading Cards - Wikipedia

    en.wikipedia.org/wiki/Steam_Trading_Cards

    A Half-Life 2 Steam Trading Card, depicting the G-Man. Steam Trading Cards are a digital commodity issued by Valve for use on its digital distribution service, Steam.Steam Trading Cards are a non-physical analogue of conventional trading cards, which are periodically granted to Steam users for playing games, fulfilling tasks, or by random chance.

  3. Category:Trade simulation games - Wikipedia

    en.wikipedia.org/wiki/Category:Trade_simulation...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  4. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Steam Coupons, which was introduced in December 2011, provides single-use coupons that provide a discount to the cost of items. Steam Coupons can be provided to users by developers and publishers; users can trade these coupons between friends in a similar fashion to gifts and in-game items. [83]

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

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  7. Downloadable content - Wikipedia

    en.wikipedia.org/wiki/Downloadable_content

    Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.

  8. Playing History 2 - Slave Trade - Wikipedia

    en.wikipedia.org/.../Playing_History_2_-_Slave_Trade

    Playing History 2 - Slave Trade is a game developed and published by Serious Games Interactive, and released on September 13, 2013, for Windows and Mac OS X on the Steam platform. The game is intended to be an “ edutainment ” experience, teaching players about the Atlantic slave trade .

  9. Virtual goods - Wikipedia

    en.wikipedia.org/wiki/Virtual_goods

    A key revenue driver within social media, virtual currencies are specific within each game and are used to purchase in-game goods. Characters or avatars in virtual worlds own things within the context of the virtual world and users will collect each games' virtual currency to purchase land, supplies and various items used to enhance their ...

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