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I have played the game, and DUKE can't crouch while walking but slide! Yes he can double jump. YES AND DUH!...Duke Nukem series has always resemble USA! Mahanttan Project, is the relation of Manhattan Station. Yes some stages does resemble parts of New Y0rk Manhattan Station; China Town >x<ino 09:00, 11 March 2006 (UTC) Thanks for the info, Xino.
Duke Nukem: Manhattan Project is a platform game developed by Sunstorm Interactive, produced by 3D Realms, and published by Arush Entertainment. [3] It was released on Microsoft Windows on May 14, 2002, in North America and on June 14, 2002, in Europe.
Duke Nukem: Manhattan Project: Windows [ak] May 21, 2002: Sunstorm Interactive: Arush Entertainment [111] [112] Duke Nukem Advance: Game Boy Advance: August 12, 2002: Torus Games: Take-Two Interactive [113] Prey Invasion: iOS: June 7, 2009: Machineworks Northwest Hands-On Mobile [114] Duke Nukem: Critical Mass: Nintendo DS: April 8, 2011 ...
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Duke Nukem (Game Boy Color) (1999) Duke Nukem: Time to Kill (1998) Duke Nukem: Zero Hour (1999) Duke Nukem: Land of the Babes (2000) Duke Nukem: Manhattan Project (2002) Duke Nukem Advance (2002) Duke Nukem Mobile (2004) Duke Nukem Mobile (3D) (2004) Duke Nukem Mobile: Bikini Project (2005) Duke Nukem Arena (2007) Duke Nukem: Critical Mass (2011)
One of the first projects to be announced after the success of Duke Nukem 3D was a return to Duke Nukem ' s 2D side-scrolling, platforming format for a game named Duke Nukem 4Ever. The project was directed by Keith Schuler, main designer and programmer for the games Paganitzu and Realms of Chaos , and a level designer for the Plutonium PAK.
Duke Nukem: Manhattan Project; Duke Nukem: Time to Kill; Duke Nukem: Zero Hour; G. Ghostrunner; Graven (video game) I. Ion Fury; M. Max Payne (video game) Max Payne 2 ...
Manhattan Project & Manhattan Engineer District Organization Chart, effective May 5, 1946, showing Brigadier Gen. Kenneth D. Nichols as district engineer of the MED. In summary: Leadership on full ...