enow.com Web Search

  1. Ad

    related to: how to practice programming language step by step diagram

Search results

  1. Results from the WOW.Com Content Network
  2. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their order by connecting the boxes with arrows.

  3. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  4. Structure chart - Wikipedia

    en.wikipedia.org/wiki/Structure_Chart

    A process flow diagram describing the construction of a structure chart by a so-called Subject Matter Experts (SME). [2]According to Wolber (2009), "a structure chart can be developed starting with the creating of a structure, which places the root of an upside-down tree which forms the structure chart.

  5. PWCT - Wikipedia

    en.wikipedia.org/wiki/PWCT

    The environment supports a time dimension where the programmer can play programs as a movie to learn how to create them step-by-step and get better understanding of the program logic. Changing time is done using a timeline slider which allows the programmer to select a specific point in time to view.

  6. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    In this diagram, the computing architecture uses the same address space and data primitive for both pointers and non-pointers; this need should not be the case. In computer science, a pointer is an object in many programming languages that stores a memory address.

  7. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    Nassi–Shneiderman diagrams reflect this top-down decomposition in a straightforward way, using nested boxes to represent subproblems. Consistent with the philosophy of structured programming, Nassi–Shneiderman diagrams have no representation for a GOTO statement. Nassi–Shneiderman diagrams are only rarely used for formal programming.

  8. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    Like Structure and Interpretation of Computer Programs (SICP), HtDP relies on a variant of the programming language Scheme. It includes its own programming integrated development environment (IDE), named DrRacket, which provides a series of programming languages. The first language supports only functions, atomic data, and simple structures.

  9. Functional flow block diagram - Wikipedia

    en.wikipedia.org/wiki/Functional_flow_block_diagram

    Figure 1: Functional flow block diagram format. [1] A functional flow block diagram (FFBD) is a multi-tier, time-sequenced, step-by-step flow diagram of a system's functional flow. [2] The term "functional" in this context is different from its use in functional programming or in mathematics, where pairing "functional" with "flow" would be ...

  1. Ad

    related to: how to practice programming language step by step diagram