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  2. Jump point search - Wikipedia

    en.wikipedia.org/wiki/Jump_point_search

    In computer science, jump point search (JPS) is an optimization to the A* search algorithm for uniform-cost grids. It reduces symmetries in the search procedure by means of graph pruning, [1] eliminating certain nodes in the grid based on assumptions that can be made about the current node's neighbors, as long as certain conditions relating to the grid are satisfied.

  3. Iterative closest point - Wikipedia

    en.wikipedia.org/wiki/Iterative_Closest_Point

    CloudCompare an open source point and model processing tool that includes an implementation of the ICP algorithm. Released under the GNU General Public License. PCL (Point Cloud Library) is an open-source framework for n-dimensional point clouds and 3D geometry processing. It includes several variants of the ICP algorithm.

  4. Any-angle path planning - Wikipedia

    en.wikipedia.org/wiki/Any-angle_path_planning

    The advantage is that all optimizations of grid A* like jump point search will apply. A visibility graph with all the grid points can be searched with A* for the optimal solution in 2D space. However, the performance is problematic since the number of edges in a graph with V {\displaystyle V} vertices is O ( V 2 ) {\displaystyle O(V^{2})} .

  5. Point-set registration - Wikipedia

    en.wikipedia.org/wiki/Point-set_registration

    Point set registration is the process of aligning two point sets. Here, the blue fish is being registered to the red fish. In computer vision, pattern recognition, and robotics, point-set registration, also known as point-cloud registration or scan matching, is the process of finding a spatial transformation (e.g., scaling, rotation and translation) that aligns two point clouds.

  6. Point Cloud Library - Wikipedia

    en.wikipedia.org/wiki/Point_Cloud_Library

    The Point Cloud Library (PCL) is an open-source library of algorithms for point cloud processing tasks and 3D geometry processing, such as occur in three-dimensional computer vision. The library contains algorithms for filtering, feature estimation, surface reconstruction, 3D registration , [ 5 ] model fitting , object recognition , and ...

  7. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  8. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    The most common form for a stream to take in GPGPU is a 2D grid because this fits naturally with the rendering model built into GPUs. Many computations naturally map into grids: matrix algebra, image processing, physically based simulation, and so on. Since textures are used as memory, texture lookups are then used as memory reads.

  9. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    At the edges of the dataset, when one is missing some of the surrounding points, the missing points can be approximated by a number of methods. A simple and common method is to assume that the slope from the existing point to the target point continues without further change, and using this to calculate a hypothetical value for the missing point.