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Context sensitivity is important in video games, especially those controlled by a gamepad, joystick or computer mouse in which the number of buttons available is limited. It is primarily applied when the player is in a certain place and is used to interact with a person or object.
A mouse is moved without the button being pushed. This state can be called tracking, meaning the user just moves the mouse without further interacting with the system. If the mouse is pointed at an icon and the button is pressed while moving the mouse, a new state called dragging is entered.
One-button mouse Three-button mouse Five-button ergonomic mouse. A mouse button is an electric switch on a computer mouse which can be pressed (“clicked”) to select or interact with an element of a graphical user interface. Mouse buttons are most commonly implemented as miniature snap-action switches (micro switches).
A computer mouse with the most common features: two buttons (left and right) and a scroll wheel (which can also function as a button when pressed inwards) A typical wireless computer mouse A computer mouse (plural mice , also mouses ) [ nb 1 ] is a hand-held pointing device that detects two-dimensional motion relative to a surface.
IBM sold a mouse with a pointing stick in the location where a scroll wheel is common now. A pointing stick on a mid-1990s-era Toshiba laptop. The two buttons below the keyboard act as a computer mouse: the top button is used for left-clicking while the bottom button is used for right-clicking.
This mouse was called the Mighty Mouse but was renamed to just 'Apple Mouse' in 2009 due to legal issues with the name. [23] The Mighty Mouse includes a touch-sensitive button design that supports left and right click, as well as a scroll ball that supports 360-degree scroll movement. [24]
Haptic Touch is a software feature on the iPhone XR (but not the iPhone XS) and later iPhone models that serves to replace the functionality that 3D touch had. The touchscreen no longer has a pressure sensitive layer, so the software waits for a long-press to activate certain features, instead of a force press.
The mouse emits a faint clicking sound when the scroll ball is rolled or the side squeeze sensors are depressed, but this is not directly caused by the ball moving or side buttons being pressed; the sound is actually produced by a tiny speaker inside the mouse. [6]