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Kingdom of Sky featured a new region to explore, located high above the skies of Norrath, known as the Overrealm. It included a new level cap of 70 for adventurers and artisans, new items and quests, new monsters to fight, alternate ways of advancing the player's character (achievement points) and the ability to increase a guild to level 50.
A render of the new player race, the Sarnak. The Sarnak in EverQuest were an NPC race that inhabited part of Kunark. In Rise of Kunark there are two distinct types of Sarnak: NPC characters who will be familiar to players of the original EverQuest; and the new, playable Sarnak, who were "magically engineered" to fight in the war against the Iksar Empire.
Today marks a big day for EverQuest fans of all stripes. Sony Online Entertainment has made some significant changes to the free to play matrices in EverQuest and EverQuest 2 and laid to rest the ...
Promotion at E3 2006. SOE markets EverQuest II not as a direct sequel, but as a "parallel universe" to the original EverQuest.It is set in an alternate future of the original game's setting, having diverged at the conclusion of the Planes of Power expansion (the lore is explained in an in-game book).
Better still, Smedley said that EQ2 has enjoyed 40 percent more daily players since it's been made available for free, and a whopping 200 percent increase in in-game item sales. "Plus we have ...
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Over this past weekend the EverQuest 2: Rise of Kunark NDA was taken out back and shot to death with erasers, mere days before the expansion launches tomorrow. Unfortunately, I only had access for ...
EverQuest Next was a planned massively multiplayer online role-playing game (MMORPG), meant to be the successor to EverQuest, EverQuest Online Adventures and EverQuest II. ...