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ARToolKit is also available as a plugin for the Unity game engine for example to align a virtual camera within Unity with a real-world camera relative to a tracked marker target and taking care of communicating with the camera. The plugin supports Unity on OS X, Unity on Windows, Unity on Android, and Unity on iOS. [13]
Video tracking is the process of locating a moving object (or multiple objects) over time using a camera. It has a variety of uses, some of which are: human-computer interaction, security and surveillance, video communication and compression , augmented reality , traffic control, medical imaging [ 1 ] and video editing .
Vuforia provides Application Programming Interfaces (API) in C++, Java, Objective-C++, and the .NET languages through an extension to the Unity game engine. [3] In this way, the SDK supports both native development for iOS, Android, and UWP while it also enables the development of AR applications in Unity that are easily portable to both platforms.
OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. [3] It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017.
ARKit is an application programming interface (API) for iOS, iPadOS and VisionOS which lets third-party developers build augmented reality apps, taking advantage of a device's camera, CPU, GPU, and motion sensors. [1] [2] The ARKit functionality is only available to users of devices with Apple A9 and later processors. According to Apple, this ...
FreeTrack requires the tracking points to be isolated from all other light; this is best done using infrared LEDs and a visible-light blocking filter in front of the camera. Photographic film or the magnetic storage medium inside floppy disks can be used as inexpensive visible-light filters.
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Another type of pose tracking used more often in newer systems is referred to as inside-out tracking, including Simultaneous localization and mapping (SLAM) or Visual-inertial odometry (VIO). One example of a device that uses inside-out pose tracking is the Oculus Quest 2.