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Go is an abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day.
Go was designed at Google in 2007 to improve programming productivity in an era of multicore, networked machines and large codebases. [23] The designers wanted to address criticisms of other languages in use at Google, but keep their useful characteristics: [24]
Go is played on a plane grid of 19 horizontal and 19 vertical lines, called a board. Definition: A point on the board where a horizontal line meets a vertical line is called an intersection . Two intersections are said to be adjacent if they are distinct and connected by a horizontal or vertical line with no other intersections between them.
A Go endgame begins when the board is divided into areas that are isolated from all other local areas by living stones, such that each local area has a polynomial size canonical game tree. In the language of combinatorial game theory , it happens when a Go game decomposes into a sum of subgames with polynomial size canonical game trees.
Go, the starting position located at the corner of the board in the board game Monopoly; Go, a 1992 game for the Philips CD-i video game system; Go, a large straw battering ram used in the Korean sport of Gossaum; Go!, a label under which U.S. Gold published ZX Spectrum games; Go route, a pattern run in American football
Although Go originated in China, the current English and Western technical vocabulary borrows a high proportion of terms from the Japanese language because it was through Japan that the West was introduced to Go. Many of these terms are from a jargon used for technical Go writing and are to some extent specially developed for Go journalism ...
There are various systems of Go ranks and ratings that measure the skill in the traditional board game Go. Traditionally, Go rankings have been measured using a system of dan and kyu ranks. Especially in amateur play, these ranks facilitate the handicapping system , with a difference of one rank roughly corresponding to one free move at the ...
The whole board opening is called fuseki. [1] An important principle to follow in early play is "corner, side, center." [2] [3] [4] In other words, the corners are the easiest places to take territory, because two sides of the board can be used as boundaries.