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  2. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    If the sender has not received acknowledgement for the first packet it sent, it will stop and wait and if this wait exceeds a certain limit, it may even retransmit. This is how TCP achieves reliable data transmission. Even if there is no packet loss in the network, windowing can limit throughput. Because TCP transmits data up to the window size ...

  3. TCP offload engine - Wikipedia

    en.wikipedia.org/wiki/TCP_offload_engine

    TCP offload engine (TOE) is a technology used in some network interface cards (NIC) to offload processing of the entire TCP/IP stack to the network controller. It is primarily used with high-speed network interfaces, such as gigabit Ethernet and 10 Gigabit Ethernet, where processing overhead of the network stack becomes significant.

  4. Linear network coding - Wikipedia

    en.wikipedia.org/wiki/Linear_network_coding

    The number of original packets combined and recombined together is the generation size. The second parameter is the packet size. Usually, the size of the original packets is fixed. In the case of unequally-sized packets, these can be zero-padded if they are shorter or split into multiple packets if they are longer.

  5. Jumbo frame - Wikipedia

    en.wikipedia.org/wiki/Jumbo_frame

    Jumbo frames can increase the efficiency of Ethernet and network processing in hosts by reducing the protocol overhead, as shown in the following example with TCP over IPv4. The processing overhead of the hosts can potentially decrease by the ratio of the payload sizes (approximately six times improvement in this example).

  6. Measuring network throughput - Wikipedia

    en.wikipedia.org/wiki/Measuring_network_throughput

    A typical method of performing a measurement is to transfer a 'large' file from one system to another system and measure the time required to complete the transfer or copy of the file. The throughput is then calculated by dividing the file size by the time to get the throughput in megabits, kilobits, or bits per second.

  7. Maximum transmission unit - Wikipedia

    en.wikipedia.org/wiki/Maximum_transmission_unit

    Large packets occupy a link for more time than a smaller packet, causing greater delays to subsequent packets, and increasing network delay and delay variation. For example, a 1500-byte packet, the largest allowed by Ethernet at the network layer, ties up a 14.4k modem for about one second.

  8. Link aggregation - Wikipedia

    en.wikipedia.org/wiki/Link_aggregation

    In addition, there is a basic layer-3 aggregation [20] that allows servers with multiple IP interfaces on the same network to perform load balancing, and for home users with more than one internet connection, to increase connection speed by sharing the load on all interfaces.

  9. CUBIC TCP - Wikipedia

    en.wikipedia.org/wiki/CUBIC_TCP

    CUBIC is a less aggressive and more systematic derivative of BIC TCP, in which the window size is a cubic function of time since the last congestion event, with the inflection point set to the window size prior to the event. Because it is a cubic function, there are two components to window growth.

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