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Experts say kids playing video games isn't all bad. Gaming can help distract from anxious thoughts and give kids social connection they may be lacking, making it good for kids' mental health.
A run on consoles during the pandemic allowed researchers to test whether gaming causes changes in the mental well-being of players. How a dire shortage of video game consoles helped prove that ...
"Fear of missing out" can lead to psychological stress at the idea of missing posted content by others while offline. The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of ...
The commonalities between electronic and traditional play (such as providing a safe space to work through strong emotions) infer similar benefits. Video games have been broken into two categories: "serious" games, or games developed specifically for health or learning reasons, and "off-the-shelf" games, or games without a clinical focus that ...
Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]
The gaming market has surpassed sports and movies combined. Here's how games are playing a key role in our well-being in a post-pandemic world.
Games for Health are games that aim to either promote health or to prevent, diagnose or treat (chronic) diseases. These games, which are generally considered serious games , aim to influence health outcomes by increasing the user's knowledge and changing their behaviors through play.
Using social media for more than 30 minutes per day increases teen mental health risks. As mentioned, the average teenager spends nearly five hours per day on social media, but more than a half ...