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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...

  3. Free-form deformation - Wikipedia

    en.wikipedia.org/wiki/Free-form_deformation

    In computer graphics, free-form deformation (FFD) is a geometric technique used to model simple deformations of rigid objects. It is based on the idea of enclosing an object within a cube or another hull object, and transforming the object within the hull as the hull is deformed.

  4. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves, a Bézier surface is defined by a set of control points. Similar to interpolation in many respects, a key difference is that the surface does not, in general, pass through the central ...

  5. PDE surface - Wikipedia

    en.wikipedia.org/wiki/PDE_surface

    PDE surfaces are used in geometric modelling and computer graphics for creating smooth surfaces conforming to a given boundary configuration. PDE surfaces use partial differential equations to generate a surface which usually satisfy a mathematical boundary value problem.

  6. De Boor's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Boor's_algorithm

    In the mathematical subfield of numerical analysis, de Boor's algorithm [1] is a polynomial-time and numerically stable algorithm for evaluating spline curves in B-spline form. It is a generalization of de Casteljau's algorithm for Bézier curves. The algorithm was devised by German-American mathematician Carl R. de Boor. Simplified ...

  7. Computer representation of surfaces - Wikipedia

    en.wikipedia.org/wiki/Computer_representation_of...

    In technical applications of 3D computer graphics such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing objects. The other ways are wireframe (lines and curves) and solids.

  8. Pierre Bézier - Wikipedia

    en.wikipedia.org/wiki/Pierre_Bézier

    The curves remain widely used in computer graphics to model smooth curves. Bézier developed the notation, consisting of nodes with attached control handles, with which the curves are represented in computer software. The control handles define the shape of the curve on either side of the common node, and can be manipulated by the user, via the ...

  9. Implicit curve - Wikipedia

    en.wikipedia.org/wiki/Implicit_curve

    Special properties of implicit curves make them essential tools in geometry and computer graphics. An implicit curve with an equation F ( x , y ) = 0 {\displaystyle F(x,y)=0} can be considered as the level curve of level 0 of the surface z = F ( x , y ) {\displaystyle z=F(x,y)} (see third diagram).