Search results
Results from the WOW.Com Content Network
Age of Discovery is the eighth EverQuest II expansion pack. In tandem with the launch of this expansion, SOE also converted EQ2 into a fully free-to-play MMO. Free players were restricted in what they could access and utilize, while players were able to upgrade to "Silver" level membership for a small one-time fee [15] to get more access. A ...
The Ruins of Kunark - The Legacy of Ykesha [57] 5 EverQuest Platinum: July 26, 2004 : The Ruins of Kunark - Gates of Discord [58] 7 EverQuest Chronicles: Volume One: September 20, 2004 : The Ruins of Kunark, The Shadows of Luclin, The Legacy of Ykesha [59] 3 EverQuest Titanium Edition: January 10, 2006 : The Ruins of Kunark - Depths of ...
Story-wise it was a prequel, with the events taking place 500 years before the original EverQuest. Other spin-off projects were the PC strategy game Lords of EverQuest (2003) and the co-op Champions of Norrath (2004) for the PlayStation 2. After these side projects, the first proper sequel was released in late 2004, titled simply EverQuest II. [24]
EverQuest II reached 100,000 active accounts within 24 hours of release, which grew to over 300,000 two months later in January 2005. [38] As of 2012, the game had an estimated subscriber peak of 325,000 achieved sometime in 2005. [39] As of September 2020, EverQuest II had 21,000 subscribers and 29,000 monthly active players. [40]
A render of the new player race, the Sarnak. The Sarnak in EverQuest were an NPC race that inhabited part of Kunark. In Rise of Kunark there are two distinct types of Sarnak: NPC characters who will be familiar to players of the original EverQuest; and the new, playable Sarnak, who were "magically engineered" to fight in the war against the Iksar Empire.
In the United States, The Ruins of Kunark sold 92,172 units between February 2000 through the first week of November alone. Desslock of GameSpot reported that the game and The Scars of Velious "sold well early in the year, but sales evaporated during the course of the summer, especially after the release of Camelot".
Interestingly, that figure rose to 39 per cent for couples with a 10-year age gap and a shocking 95 per cent for those with a 20-year age gap. So, just how big is too big of an age difference?
The EverQuest II Player's Guide did not contain rules for magic, though a free download at Sword and Sorcery Studio's website did give basic spells for low-level characters. Almost a year later, on March 1, 2006, the EverQuest II Spell Guide, which included the core rules for magic and a full spell list, was published in PDF form only.