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This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. All entries include multiple video games, not counting ports or altered re-releases.
Brain Age, also known as Dr. Kawashima's Brain Training, is a series of video games developed and published by Nintendo, based on the work of Ryuta Kawashima. Devil May Cry: August 23, 2001: 33 million [157] Devil May Cry is a hack-and-slash action-adventure video game series developed and published by Capcom and created by Hideki Kamiya. Horizon
Hurt Me Plenty was created by New York-based [3] independent developer Robert Yang. Yang designed the game as a response and critique to the representation of sex in contemporary video games, citing the transactional and reward-based depiction of sex in games such as those in the Mass Effect and Dragon Age series as "cold" and based on a culture of "manipulation and perceived entitlement to ...
The source code has also been released; the game is still being sold on CD, but the open source version contains the full game content. Boppin' 1994 2005 [29] Puzzle Amiga, DOS Apogee Software: Castle Infinity: 1996 2000 MMOG: Windows: Starwave: Castle of the Winds: 1989 1998 [30] Role-playing video game: Windows 3.x: Epic MegaGames: Caves of ...
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Pain (stylized as PAIN) is an action video game developed by Idol Minds and published by Sony Computer Entertainment for the PlayStation 3.It was released as a downloadable title available from the PlayStation Store and was released in North America on November 29, 2007 and in the PAL region on March 20, 2008 and became the most popular downloadable game on the PlayStation Store. [1]
A new opioid-free pain medication was approved by the U.S. Food and Drug Administration (FDA) on Thursday, marking a non-addictive alternative for patients. Journavx (suzetrigine), made by Vertex ...
The New York Times has used video games as part of its journalistic efforts, among the first publications to do so, [13] contributing to an increase in Internet traffic; [14] In the late 1990s and early 2000s, The New York Times began offering its newspaper online, and along with it the crossword puzzles, allowing readers to solve puzzles on their computers.