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Uncompressed WAV files are large, so file sharing of WAV files over the Internet is uncommon except among video, music and audio professionals. The high resolution of the format makes it suitable for retaining first generation archived files of high quality, for use on a system where disk space and network bandwidth are not constraints.
Sequencing samples continue to be used in modern gaming where fully recorded audio is not viable. Until the mid-2000s, many larger games on home consoles used sequenced audio to save space. Additionally, most games on the Game Boy Advance and Nintendo DS used sequenced music due to storage limitations. Sometimes a cross between sequencing ...
The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.
Audio file icons of various formats. An audio file format is a file format for storing digital audio data on a computer system. The bit layout of the audio data (excluding metadata) is called the audio coding format and can be uncompressed, or compressed to reduce the file size, often using lossy compression.
Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary.
CRI ADX is a proprietary audio container and compression format developed by CRI Middleware specifically for use in video games; it is derived from ADPCM but with lossy compression. Its most notable feature is a looping function that has proved useful for background sounds in various games that have adopted the format, including many games for ...
A lossless audio coding format reduces the total data needed to represent a sound but can be de-coded to its original, uncompressed form. A lossy audio coding format additionally reduces the bit resolution of the sound on top of compression, which results in far less data at the cost of irretrievably lost information.
Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users [2] [3] and under license for commercial video game developers.