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Over time, the PE format has grown with the Windows platform. Notable extensions include the .NET PE format for managed code, PE32+ for 64-bit address space support, and a specialized version for Windows CE. To determine whether a PE file is intended for 32-bit or 64-bit architectures, one can examine the Machine field in the IMAGE_FILE_HEADER. [6]
On x86-64 and Itanium platforms there is just one possible hal.dll for each CPU architecture. On Windows 8 and later, the x86 version also only has one HAL. HAL is merged (or statically linked) into ntoskrnl.exe [2] starting with version 2004 of Windows 10, and the dll only serves as a stub for backwards compatibility.
These libraries usually have the file extension DLL, OCX (for libraries containing ActiveX controls), or DRV (for legacy system drivers). The file formats for DLLs are the same as for Windows EXE files – that is, Portable Executable (PE) for 32-bit and 64-bit Windows, and New Executable (NE) for 16-bit Windows.
Despite the suffix "32" in the name of the file, there are both 32-bit and 64-bit versions of this utility (with identical names, but in different directories). [3] regsvr32 requires elevated privileges. [4] To be used with regsvr32, a DLL must export the functions DllRegisterServer and DllUnregisterServer. [5]
DLL hell is an umbrella term for the complications that arise when one works with dynamic-link libraries (DLLs) used with older Microsoft Windows operating systems, [1] particularly legacy 16-bit editions, which all run in a single memory space.
A dynamic-link library (DLL) is a shared library in the Microsoft Windows or OS/2 operating system. A DLL can contain executable code (functions), data, and resources. A DLL file often has file extension.dll even though this is not required. The extension is sometimes used to describe the content of the file.
In computer programming, DLL injection is a technique used for running code within the address space of another process by forcing it to load a dynamic-link library. [1] DLL injection is often used by external programs to influence the behavior of another program in a way its authors did not anticipate or intend.
Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.