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  2. File:Human skeleton (svg template).svg - Wikipedia

    en.wikipedia.org/wiki/File:Human_skeleton_(svg...

    Derive "from scratch" By this method, body diagrams can be derived by pasting organs into one of the "plain" body images shown below. This method requires a graphics editor that can handle transparent images, in order to avoid white squares around the organs when pasting onto the body image.

  3. File:Skeleton diagram.svg - Wikipedia

    en.wikipedia.org/wiki/File:Skeleton_diagram.svg

    The following other wikis use this file: Usage on bxr.wikipedia.org Ухаанта хүн; Usage on ca.wikipedia.org Ésser humà; Usage on es.wikipedia.org

  4. File:Axial skeleton diagram.svg - Wikipedia

    en.wikipedia.org/wiki/File:Axial_skeleton...

    The axial skeleton consists of the bones in the head and trunk of the human body. It is composed of five parts; the human skull, the ossicles of the middle ear, the hyoid bone of the throat, the chest, and the vertebral column. The axial skeleton and the appendicular skeleton together form the complete skeleton. Date: 3 January 2007: Source: i ...

  5. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  6. File:Human skeleton front en.svg - Wikipedia

    en.wikipedia.org/wiki/File:Human_skeleton_front...

    This image was previously a featured picture, but community consensus determined that it no longer meets our featured-picture criteria.If you have a high-quality image that you believe meets the criteria, be sure to upload it, using the proper free-license tag, then add it to a relevant article and nominate it.

  7. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  8. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [ 1 ]

  9. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    RotSprite is a scaling and rotation algorithm for sprites developed by Xenowhirl. It produces far fewer artifacts than nearest-neighbor rotation algorithms, and like EPX, it does not introduce new colors into the image (unlike most interpolation systems). [21]