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In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.
Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).
Some languages (PL/I, Fortran 95, and later) allow a statement label at the start of a for-loop that can be matched by the compiler against the same text on the corresponding end-loop statement. Fortran also allows the EXIT and CYCLE statements to name this text; in a nest of loops, this makes clear which loop is intended. However, in these ...
For example, a break statement would allow termination of an infinite loop. Some languages may use a different naming convention for this type of loop. For example, the Pascal and Lua languages have a "repeat until" loop, which continues to run until the control expression is true and then terminates.
While repeats one statement (unless enclosed in a begin-end block) as long as the condition is true. The repeat statement repetitively executes a block of one or more statements through an until statement and continues repeating unless the condition is false. The main difference between the two is the while loop may execute zero times if the ...
Intuitively, there is control dependence between two statements A and B if B could be possibly executed after A; The outcome of the execution of A will determine whether B will be executed or not. A typical example is that there are control dependences between the condition part of an if statement and the statements in its true/false bodies.
Some CFG examples: (a) an if-then-else (b) a while loop (c) a natural loop with two exits, e.g. while with an if...break in the middle; non-structured but reducible (d) an irreducible CFG: a loop with two entry points, e.g. goto into a while or for loop A control-flow graph used by the Rust compiler to perform codegen.
In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]