Search results
Results from the WOW.Com Content Network
Parkour was established by David Belle in the 1980s, and it was initially called l'art du déplacement; [16] [17] [18] however the name "le parcours" had already been given to the activity by 1989. [5] The discipline was popularised in the 1990s and 2000s through films, documentaries, video games, and advertisements.
Pages in category "Parkour video games" The following 42 pages are in this category, out of 42 total. This list may not reflect recent changes. A. Assassin's Creed; B.
Ultimate Parkour Challenge is a miniseries that premiered on October 22, 2009 on MTV featuring the six of the top parkour and freerunning competitors from around the world expressing their styles against each other in a series of themed challenges filmed in California. [1]
Urban Freeflow (often abbreviated to UF) was a United Kingdom-based parkour and freerunning related company that was founded in 2003. Five Urban Freeflow members left the group after participating in a 2009 corporate-sponsored race that featured only Urban Freeflow runners, [ 1 ] effectively ending the organization's business operations.
Asphalt: Urban GT 2 is a racing video game developed and published by Gameloft for the Nintendo DS, N-Gage and PlayStation Portable. A 2.5D Java Platform 2 ME version for mobile phones was also released on November 30, 2005. [3] [4] It is a sequel of Asphalt: Urban GT (2004) and the second major game of the Asphalt series.
In the Takedown manhunt version the player tagged "IT" will need to bring the player down to the ground often with force in order for it to be counted as a tag. In the Build up variant, the game starts as any normal game, but instead of players who have been captured waiting out the game they will join the hunter and also become "it" themselves.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
Parkour Everyday (simplified Chinese: 天天酷跑; pinyin: Tiāntiān Kùpǎo) is a 2013 Chinese endless running mobile video game released by Tencent. The game is the first mobile game that made a profit of CNY 100 million (US$16.27 million).