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  2. Measuring network throughput - Wikipedia

    en.wikipedia.org/wiki/Measuring_network_throughput

    Few systems transfer files and data by simply copying the contents of the file into the 'Data' field of HDLC or PPP frames — another protocol layer is used to format the data inside the 'Data' field of the HDLC or PPP frame. The most commonly used such protocol is Internet Protocol (IP), defined by RFC 791. This imposes its own overheads.

  3. Playtest - Wikipedia

    en.wikipedia.org/wiki/Playtest

    Prior to this, the company had evaluated their games primarily via coin-collection data, however playtesting became a core method by which Atari evaluated the commercial viability of new games. [ 2 ] The Boston Globe described playtesting as "what everyone says is the least favorite part of the game-building operation".

  4. Data collection system - Wikipedia

    en.wikipedia.org/wiki/Data_collection_system

    Data collection systems are an end-product of software development. Identifying and categorizing software or a software sub-system as having aspects of, or as actually being a "Data collection system" is very important. This categorization allows encyclopedic knowledge to be gathered and applied in the design and implementation of future systems.

  5. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    The maximum goodput (for example, the file transfer rate) may be even lower due to higher layer protocol overhead and data packet retransmissions caused by line noise or interference such as crosstalk, or lost packets in congested intermediate network nodes. All protocols lose something, and the more robust ones that deal resiliently with very ...

  6. List of codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_codecs

    Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary.

  7. Game testing - Wikipedia

    en.wikipedia.org/wiki/Game_testing

    Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [1] [2] [3] The primary function of game testing is the discovery and documentation of software defects.

  8. Speedtest.net - Wikipedia

    en.wikipedia.org/wiki/Speedtest.net

    Speedtest.net, also known as Speedtest by Ookla, is a web service that provides free analysis of Internet access performance metrics, such as connection data rate and latency. It is the flagship product of Ookla, a web testing and network diagnostics company founded in 2006, and based in Seattle, Washington , United States .

  9. Data collection - Wikipedia

    en.wikipedia.org/wiki/Data_collection

    Data collection or data gathering is the process of gathering and measuring information on targeted variables in an established system, which then enables one to answer relevant questions and evaluate outcomes. Data collection is a research component in all study fields, including physical and social sciences, humanities, [2] and business ...