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Purchase & spending features - Parents can add money to their child's account that the child can then use to buy content in the Windows Store. This feature allows parents to give their children spending allowances without having to attach a credit card to the child's account. Parents can see a child's recent purchases in the Windows Store. [23]
The Xbox network, formerly known and commonly referred to as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the original Xbox console on November 15, 2002.
Cross-buy is a feature of some digital distribution systems available across multiple device platforms, where users who purchase a license to a specific piece of software are able to use the versions of the software for different device classes at no additional charge.
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The Federal Trade Commission has announced it will issue refunds to nearly 630,000 Fortnite players after ruling that the maker of the popular video game, Epic Games, duped people “into making ...
The aforementioned Fortnite is an example of a microtransaction model in which all purchases are solely cosmetic: players can choose to purchase "skins" (cosmetic changes to the way characters, weapons, and vehicles look) to show off to other players.
The NAD has issued guidelines for video game companies that use in-app purchases, including requirements for clear and conspicuous disclosures of costs and the nature of the purchase. The guidelines also require video game companies to avoid misleading advertisements, such as baiting consumers into believing the benefits of in-app purchases or ...
Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington.It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows.