Search results
Results from the WOW.Com Content Network
Pages in category "Animation techniques" The following 88 pages are in this category, out of 88 total. This list may not reflect recent changes. A. Flash animation;
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .
Today, computer animation is the dominant animation technique in most regions (hand-drawn animation continues to be very popular outside of the USA; for example, Japanese anime and European hand-drawn productions). Computer animation is mostly associated with a three-dimensional appearance with detailed shading, although many different ...
2D animation; 3D animation; Categorization by speed of rendering and capabilities: Pre-rendered animation: Motion is developed in the software. There is a delay for the software to render the animation before it can be viewed. Talking avatar: The user provides or selects a picture of a character and provides a recording of a voice. The software ...
Examples include the work of Ray Harryhausen, as seen in films, Jason and the Argonauts (1963), [96] and the work of Willis H. O'Brien on films, King Kong (1933). Go motion A variant of model animation that uses various techniques to create motion blur between frames of film, which is not present in traditional stop motion. [97]
An episode of Colonel Bleep, a 1957 animated serial that relied extensively on limited animation. Hanna-Barbera Productions used limited animation throughout its existence. . When the company's namesakes, William Hanna and Joseph Barbera, separated from the MGM studio in 1957, they opted to take a drastically different approach to animation than they had for their fully animated short films ...
Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. [a] [ 1 ] The principles are based on the work of Disney animators from the 1930s onwards , in their quest to produce more realistic animation.
There are several examples of early sequential images that may seem similar to series of animation drawings. Most of these examples would only allow an extremely low frame rate when they are animated, resulting in short and crude animations that are not very lifelike. However, it's very unlikely that these images were intended to be somehow ...