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Warhammer 40,000: Squad Command is a turn-based tactics game set in the Warhammer 40,000 universe, released in 2007 for the PlayStation Portable and Nintendo DS. It was developed by Ubisoft RedLynx. The game features three Space Marine Chapters pitted against three Legions of Chaos (two and two for the DS) battling it out on the planet of Ruhr III.
A 3rd Edition released in December 2005 contained 10 geomorphic mapboards (done in the lighter style of the ASLSK boards), being reprints of the original Squad Leader boards 1, 2, 3 and 4, a reprint of the Cross of Iron board 5, and a reprint of board 8 from GI: Anvil of Victory, as well as reprints of the original Beyond Valor mapboards 20, 21 ...
List of 4X video games; List of artillery video games; List of grand strategy video games; List of massively multiplayer online real-time strategy games; List of massively multiplayer online turn-based strategy games; List of multiplayer online battle arena video games; List of real-time strategy video games; List of real-time tactics video games
Deluxe Advanced Squad Leader (DASL) was a version of the Advanced Squad Leader game introduced in 1985. Intended to be a fusion of 1:285 scale miniatures (so-called "micro-armor") and Squad Leader , the concept never really took off, at least in the printed form sold by Avalon Hill , and only two modules were released, both in 1985.
Squad is a realism-based military tactical first-person shooter video game developed and published by Canadian indie developer Offworld Industries exclusively through the Steam distribution platform. It is a spiritual successor to the Project Reality modification for Battlefield 2 .
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Force Commander: The player-named Force Commander (named Aramus in the novelization, addressed simply as "Commander" by characters in-game) serves as the player character, he leads the strike force throughout the game and is the one "squad" that always deploys. The youngest Force Commander in the history of the Blood Ravens, he earned a ...
The design philosophy that John Hill brought to Squad Leader was "design for effect". He hypothesized that no matter what kind of fire might be brought on a squad of infantry, be it a flame weapon, a grenade, a machine gun, or an artillery shell, there could only be three outcomes; the squad would be eliminated by killing or wounding the men in it; the squad would be "discomfited" to some ...