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  2. List of Source mods - Wikipedia

    en.wikipedia.org/wiki/List_of_Source_mods

    The mod won ModDB 2010 Mod of the Year awards for Best Original Art, [8] Best Singleplayer Mod [9] and Player's Choice Mod of the Year [10] categories, eventually winning 2nd place at the latter. Operation Black Mesa - An upcoming remake of the Half-Life expansion Opposing Force developed by Tripmine Studio. [11]

  3. Dark Souls - Wikipedia

    en.wikipedia.org/wiki/Dark_Souls

    Dark Souls [a] is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment.Created by Hidetaka Miyazaki, the series began with the release of Dark Souls (2011) and has seen two sequels, Dark Souls II (2014) and Dark Souls III (2016).

  4. Dark Souls III - Wikipedia

    en.wikipedia.org/wiki/Dark_Souls_III

    Dark Souls III [a] is a 2016 action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment for Microsoft Windows, PlayStation 4, and Xbox One. The third and final entry in the Dark Souls series, the game follows an unkindled warrior on a quest to prevent the end of the world.

  5. List of Xbox One X enhanced games - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_One_X...

    [3] Breakdown: Original Xbox game Brunswick Pro Billiards: Bulletstorm: Full Clip Edition: Burnout Paradise Remastered: 60 [3] Bus Simulator 18: 30 Runs at 1080p, No 4K/HDR Yes Patch notes 1.3.0.1 from Astragon Entertainment: Added performance/quality slider if 4K video output is detected (allows improved quality settings on PS4 Pro & Xbox One X

  6. Dark Souls III: The Ringed City - Wikipedia

    en.wikipedia.org/wiki/Dark_Souls_III:_The_Ringed...

    Dark Souls III: The Ringed City is the second and last of the two downloadable content (DLC) packs for the 2016 action role-playing video game Dark Souls III. Released on March 27, 2017, the content pack was developed by FromSoftware and published by Bandai Namco Entertainment .

  7. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  8. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.

  9. Category:Dark Souls - Wikipedia

    en.wikipedia.org/wiki/Category:Dark_Souls

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