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In 2016, he created his own company called Algebra Factory, and during this period was asked by Square Enix to create a scenario for Final Fantasy XIV 's expansion Stormblood (2017). He created a raid called "Return to Ivalice", the land of Ivalice being a setting from previous Final Fantasy games he had worked on.
Ivalice was created by Yasumi Matsuno as a fictional world with its own identity; a medieval-like world where magic and machine exist together. The usual elements of Final Fantasy, such as Chocobos, crystals and magic spells, blend into the setting.
Yoshida met Matsuno, an avid player of Final Fantasy XIV, at a work dinner and was surprised by his request to be allowed to write something for the game. [ 31 ] [ 32 ] Matsuno wrote the scenario for the "Return to Ivalice" raids, which involve uncovering the ruins of the ancient Ivalician civilization and exposing the truth about the Zodiac ...
[15] [26] Game Informer and other commentators have credited Yoshida's direction with "rescuing" the Final Fantasy XIV project. [3] [27] [28] [29] He went on to work with Matsuno in creating the Return to Ivalice raid for Final Fantasy XIV: Stormblood, saying he "was able to fulfill [his] dream to work with Matsuno-san". [13]
Hildibrand Manderville was created for the massively multiplayer online role-playing game Final Fantasy XIV. In the original version, he was in charge of quests that players must do in order to get private inn rooms in the game. He was eventually featured in the reboot of the game, Final Fantasy XIV: A Realm Reborn, with a new sidequest.
Final Fantasy Tactics [a] is a 1997 tactical role-playing game developed and published by Square for the PlayStation.It was released in Japan in June 1997 and in North America in January 1998 by Sony Computer Entertainment, it is the first game of the Tactics sub-series within the Final Fantasy franchise, and the first entry set in the fictional world later known as Ivalice.
Final Fantasy XIV: Shadowbringers [d] is the third expansion pack to Final Fantasy XIV, a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for macOS, PlayStation 4, and Windows, then later on PlayStation 5 and Xbox Series X/S. It was released on July 2, 2019, two years after Stormblood.
[10] [13] [14] Expansions for Final Fantasy XIV are designed to compete with offline RPGs in length and content. [ 4 ] [ 15 ] In terms of content, roughly 70% of development time is devoted to standard features common to every expansion, such as new dungeons and classes, and 30% is devoted to creating unique features and modes of gameplay. [ 12 ]