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OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop SteamVR games and software. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse.
Windows Media Connect from Microsoft, a free UPnP AV MediaServer and control point (server and client) for Microsoft Windows. WMC version 2.0 can be installed for usage with Windows Media Player 10 for Windows XP; WMC version 3.0 can be installed for usage with Windows Media Player 11 for Windows XP
OpenWrt's development environment and build system, known together as OpenWrt Buildroot, are based on a heavily modified Buildroot system. OpenWrt Buildroot is a set of Makefiles and patches that automates the process of building a complete Linux-based OpenWrt system for an embedded device, by building and using an appropriate cross-compilation ...
The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.
In July 2016, VR news website Road to VR used game session figures from the Steam VR platform to estimate that approximately 100,000 Vive headsets had been shipped since launch. [78] In the same month, SensoMotoric Instruments (SMI) , a computer vision company, integrated its eye tracking technology in the HTC Vive to turn it into a dedicated ...
X-Wrt is an extension of OpenWrt for the end-user. OpenWrt, prior to release 8.09, had a minimal web-management console, whereas X-Wrt is supplied with an enhanced web-management console, webif², which has more than 40 control and status pages for a router. Webif² has pages that include graphical traffic and system sta
Steam Link is a hardware and software product developed by Valve Corporation for streaming Steam content from a personal computer or Steam Machine wirelessly to a mobile device or other monitor. Steam Link was originally released as a hardware device alongside the debut of Steam Machines in November 2015. [ 3 ]
VRChat is also capable of running in "desktop mode" without a VR headset, which is controlled using either a mouse and keyboard, gamepad, or touchscreen device. Some limitations exist in desktop mode, such as the inability to freely move an avatar's limbs, [ 6 ] or perform interactions that require more than one hand.