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In chess, an X-ray or X-ray attack is a tactic where a piece indirectly controls a square from the other side of an intervening piece. Generally, a piece performing an X-ray either: effects a skewer, [1] [2] [3] indirectly attacks an enemy piece through another piece or pieces, or
The Brains in Bahrain was an eight-game chess match between human chess grandmaster, and then World Champion, Vladimir Kramnik and the computer program Deep Fritz 7, held in October 2002. The match ended in a tie 4–4, with two wins for each participant and four draws , worth half a point each.
Schematic representation: (1) Video camera; (2) Shroud; (3) Video monitor; (4) Clear glass or beam splitter; (5) Image from subject; (6) Image from video monitor. A teleprompter, also known as an autocue, is a display device that prompts the person speaking with an electronic visual text of a speech or script.
An auto battler, also known as auto chess, is a subgenre of strategy video games that typically feature chess-like elements where players place characters on a grid-shaped battlefield during a preparation phase, who then fight the opposing team's characters without any further direct input from the player.
Some board games, such as chess and Go, use an adjournment mechanism to suspend the game in progress, or at least did so before the advent of computer programs that play that game better than any human. The rationale is that games often extend in duration beyond what is reasonable for a single session of play.
In chess, a windmill (or seesaw) [1] [2] is a tactic in which a piece repeatedly gains material while simultaneously creating an inescapable series of alternating direct and discovered checks. Because the opponent must attend to check every move, they are unable to prevent their pieces from being captured; thus, windmills, while very rare, tend ...
Play free chess online against the computer or challenge another player to a multiplayer board game. With rated play, chat, tutorials, and opponents of all levels!
Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...