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  2. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    The Photoshop and illusions.hu flavors also produce the same result when the top layer is pure white (the differences between these two are in how one interpolates between these 3 results). These three results coincide with gamma correction of the bottom layer with γ=2 (for top black), unchanged bottom layer (or, what is the same, γ=1; for ...

  3. Perspective distortion - Wikipedia

    en.wikipedia.org/wiki/Perspective_distortion

    Related to this concept is axial magnification – the perceived depth of objects at a given magnification. Perspective distortion takes two forms: extension distortion and compression distortion, also called wide-angle distortion and long-lens or telephoto distortion, [ 1 ] when talking about images with the same field size .

  4. Magnification - Wikipedia

    en.wikipedia.org/wiki/Magnification

    Optical magnification is the ratio between the apparent size of an object (or its size in an image) and its true size, and thus it is a dimensionless number. Optical magnification is sometimes referred to as "power" (for example "10× power"), although this can lead to confusion with optical power.

  5. Distortion (optics) - Wikipedia

    en.wikipedia.org/wiki/Distortion_(optics)

    In geometric optics, distortion is a deviation from rectilinear projection; a projection in which straight lines in a scene remain straight in an image.It is a form of optical aberration that may be distinguished from other aberrations such as spherical aberration, coma, chromatic aberration, field curvature, and astigmatism in a sense that these impact the image sharpness without changing an ...

  6. Digital zoom - Wikipedia

    en.wikipedia.org/wiki/Digital_zoom

    The benefits are reduced file sizes and the ability to calculate the zoom level from the image's dimensions, if not included in its meta data. [citation needed] Cameras may have an intelligent zoom feature that allows an additional magnification of 2.0× on top of its optical zoom. Many cameras have 2 options: 1.4× and 2.0×.

  7. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Given a square texture mapped on to a square surface in the world, at some viewing distance the size of one screen pixel is exactly the same as one texel. Closer than that, the texels are larger than screen pixels, and need to be scaled up appropriately — a process known as texture magnification. Farther away, each texel is smaller than a ...

  8. f-number - Wikipedia

    en.wikipedia.org/wiki/F-number

    where N is the uncorrected f-number, NA i is the image-space numerical aperture of the lens, | | is the absolute value of the lens's magnification for an object a particular distance away, and P is the pupil magnification. Since the pupil magnification is seldom known it is often assumed to be 1, which is the correct value for all symmetric lenses.

  9. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...