enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions.

  3. Bron–Kerbosch algorithm - Wikipedia

    en.wikipedia.org/wiki/Bron–Kerbosch_algorithm

    The basic form of the Bron–Kerbosch algorithm is a recursive backtracking algorithm that searches for all maximal cliques in a given graph G.More generally, given three disjoint sets of vertices R, P, and X, it finds the maximal cliques that include all of the vertices in R, some of the vertices in P, and none of the vertices in X.

  4. Simulated annealing - Wikipedia

    en.wikipedia.org/wiki/Simulated_annealing

    The following pseudocode presents the simulated annealing heuristic as described above. It starts from a state s 0 and continues until a maximum of k max steps have been taken. In the process, the call neighbour( s ) should generate a randomly chosen neighbour of a given state s ; the call random(0, 1) should pick and return a value in the ...

  5. Boyer–Moore majority vote algorithm - Wikipedia

    en.wikipedia.org/wiki/Boyer–Moore_majority_vote...

    At the end of this process, if the sequence has a majority, it will be the element stored by the algorithm. This can be expressed in pseudocode as the following steps: Initialize an element m and a counter c with c = 0; For each element x of the input sequence: If c = 0, then assign m = x and c = 1; else if m = x, then assign c = c + 1; else ...

  6. Linked list - Wikipedia

    en.wikipedia.org/wiki/Linked_list

    This section gives pseudocode for adding or removing nodes from singly, doubly, and circularly linked lists in-place. Throughout, null is used to refer to an end-of-list marker or sentinel , which may be implemented in a number of ways.

  7. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    Backtracking is a class of algorithms for finding solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons a candidate ("backtracks") as soon as it determines that the candidate cannot possibly be completed to a valid solution.

  8. PSeInt - Wikipedia

    en.wikipedia.org/wiki/PSeInt

    PSeInt is designed to assist students who start in the construction of computer algorithms or programs. The pseudocode is usually used as the first contact to introduce basic concepts such as the use of control structures, expressions, variables, etc., without having to deal with the particularities of the syntax of a real language.

  9. Heapsort - Wikipedia

    en.wikipedia.org/wiki/Heapsort

    The heapsort algorithm can be divided into two phases: heap construction, and heap extraction. The heap is an implicit data structure which takes no space beyond the array of objects to be sorted; the array is interpreted as a complete binary tree where each array element is a node and each node's parent and child links are defined by simple arithmetic on the array indexes.