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  2. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    The Bresenham Line-Drawing Algorithm by Colin Flanagan; National Institute of Standards and Technology page on Bresenham's algorithm; Calcomp 563 Incremental Plotter Information; Bresenham Algorithm in several programming languages; The Beauty of Bresenham’s Algorithm — A simple implementation to plot lines, circles, ellipses and Bézier curves

  3. Digital differential analyzer (graphics algorithm) - Wikipedia

    en.wikipedia.org/wiki/Digital_differential...

    Similar calculations are carried out to determine pixel positions along a line with negative slope. Thus, if the absolute value of the slope is less than 1, we set dx=1 if x s t a r t < x e n d {\displaystyle x_{\rm {start}}<x_{\rm {end}}} i.e. the starting extreme point is at the left.

  4. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    The biggest issue of single color line drawing algorithms is that they lead to lines with a rough, jagged appearance. On devices capable of displaying multiple levels of brightness, this issue can be avoided through antialiasing. For this, lines are usually viewed in a two-dimensional form, generally as a rectangle with a desired thickness.

  5. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

  6. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    Scanline rendering: constructs an image by moving an imaginary line over the image; Warnock algorithm; Line drawing: graphical algorithm for approximating a line segment on discrete graphical media. Bresenham's line algorithm: plots points of a 2-dimensional array to form a straight line between 2 specified points (uses decision variables)

  7. Jack Elton Bresenham - Wikipedia

    en.wikipedia.org/wiki/Jack_Elton_Bresenham

    Bresenham's line algorithm, developed in 1962, is his most well-known innovation. It determines which points on a 2-dimensional raster should be plotted in order to form a straight line between two given points, and is commonly used to draw lines on a computer screen. It is one of the earliest algorithms discovered in the field of computer ...

  8. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    The line with equation ax + by + c = 0 has slope -a/b, so any line perpendicular to it will have slope b/a (the negative reciprocal). Let ( m , n ) be the point of intersection of the line ax + by + c = 0 and the line perpendicular to it which passes through the point ( x 0 , y 0 ).

  9. Numerical differentiation - Wikipedia

    en.wikipedia.org/wiki/Numerical_differentiation

    The slope of this line is (+) (). This formula is known as the symmetric difference quotient. In this case the first-order errors cancel, so the slope of these secant lines differ from the slope of the tangent line by an amount that is approximately proportional to .