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  2. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Render Pass, introducing render pass concept in Direct3D 12, adding new APIs to be run on existing drivers and allow user mode drivers to choose optimal rendering path without heavy CPU penalty. Meta-commands , adding preview support for DirectML , a high-performance, hardware-accelerated DirectX 12 library for machine learning.

  3. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    WARP is a full-featured Direct3D 10.1 renderer device with performance on par with current low-end graphics cards, such as Intel GMA 3000, [2] when running on multi-core CPUs. [3] To achieve this level of rendering performance, WARP employs advanced techniques such as just-in-time compilation to x86 machine code and support for advanced vector ...

  4. AMD Software - Wikipedia

    en.wikipedia.org/wiki/AMD_Software

    Radeon Software 17.7.1 is the final driver for Windows 8.1. Radeon Software 18.9.3 is the final driver for 32-bit Windows 7/10. AMD Software 22.6.1 is the final driver for Windows 7 (and Windows 8.1 unofficially); 22.6.1 is also the final driver for GCN 1, GCN 2 and GCN 3 based GPUs [42]

  5. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    Most free and open-source graphics device drivers are developed by the Mesa project. The driver is made up of a compiler, a rendering API, and software which manages access to the graphics hardware. Drivers without freely (and legally) -available source code are commonly known as binary drivers.

  6. Desktop Window Manager - Wikipedia

    en.wikipedia.org/wiki/Desktop_Window_Manager

    Passes the Windows Aero acceptance test in the Windows Driver Kit (WDK) In Windows 7, the Desktop Window Manager has been reworked to use Direct3D 10.1, but the hardware requirements remain the same as in Windows Vista; Direct3D 9 hardware is supported with the "10 Level 9" layer introduced in the Direct3D 11 runtime. Windows 8 has the same ...

  7. Graphics Device Interface - Wikipedia

    en.wikipedia.org/wiki/Graphics_Device_Interface

    In GDI, a device context (DC) defines the attributes of text and images for the output device, e.g., screen or printer. GDI maintains the actual context. Generating the output requires a handle to the device context (HDC). After generating the output, the handle could be released. GDI uses Bresenham's line drawing algorithm to draw aliased lines.

  8. Skia Graphics Engine - Wikipedia

    en.wikipedia.org/wiki/Skia_Graphics_Engine

    In order to stay multi-platform, Skia supports several (platform-dependent) back-ends. These include: CPU software rasterization; Portable Document Format (PDF) output; GPU-accelerated rendering by using: [3]

  9. Direct Rendering Infrastructure - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering...

    There are two graphics hardware drivers: one resides inside of the X display server.There have been several designs of this driver. The current one splits it in two portions: DIX (Device-Independent X) and DDX (Device-Dependent X) Glamor will simplify the X server, and libGL-fglrx-glx [needs update] could use the libDRM of the radeon open-source driver instead of the proprietary binary blob.

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