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Doctrine, open source ORM for PHP, Free software (MIT) CakePHP, ORM and framework, open source (scalars, arrays, objects); based on database introspection, no class extending; CodeIgniter, framework that includes an ActiveRecord implementation; Yii, ORM and framework, released under the BSD license. Based on the ActiveRecord pattern
Prismata is a hybrid strategy video game. It was released on Steam on March 8, 2018, as an early access game, following a successful Kickstarter campaign. [1] The game has been free-to-play since September 2018. [2] The game features a combination of mechanics from real-time strategy, turn-based strategy, and card games. [3]
Takehito Harada (原田 たけひと, Harada Takehito) is a chief executive officer of Studio ToOefuf and video game artist employed by Nippon Ichi whose art has been featured in video games such as Disgaea, Phantom Brave, Makai Kingdom, and Fate/Grand Order. His art style has been described as "crazy and bizarre" and features everything from ...
These are free and open-source software game engines. This should not include freeware game engines (See Category:Freeware game engines ). Pages in category "Free game engines"
Some free-to-play online first-person shooters use a client–server model, in which only the client is available for free. They may be associated with business models such as optional microtransactions or in-game advertising. Some of these may be MMOFPS, MMOTPS or MMORPG games.
Object–relational mapping (ORM, O/RM, and O/R mapping tool) in computer science is a programming technique for converting data between a relational database and the memory (usually the heap) of an object-oriented programming language.
Lutro is a Lua game framework for libretro, a partial port of the LÖVE [40] API. ChaiLove follows a similar path by offering an implementation in ChaiScript, an embedded and cross-platform scripting language for C++ (C++14). [41] love.js is a port of LÖVE that aims to make it possible to run LÖVE games on the web via HTML5, WebGL, and ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...