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  2. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    The engine's capabilities and appeal had largely fallen behind other rising game engines of the time, and it was difficult to update both Blender itself alongside the game engine. Users were instead recommended to use other, more powerful open source alternatives, like Godot. [3] Following its removal from the official version of Blender, an ...

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Blender Game Engine was a built-in real-time graphics and logic engine with features such as collision detection, a dynamics engine, and programmable logic. It also allowed the creation of stand-alone, real-time applications ranging from architectural visualization to video games.

  4. Best, worst and average case - Wikipedia

    en.wikipedia.org/wiki/Best,_worst_and_average_case

    Also, when implemented with the "shortest first" policy, the worst-case space complexity is instead bounded by O(log(n)). Heapsort has O(n) time when all elements are the same. Heapify takes O(n) time and then removing elements from the heap is O(1) time for each of the n elements. The run time grows to O(nlog(n)) if all elements must be distinct.

  5. Time complexity - Wikipedia

    en.wikipedia.org/wiki/Time_complexity

    [1]: 226 Since this function is generally difficult to compute exactly, and the running time for small inputs is usually not consequential, one commonly focuses on the behavior of the complexity when the input size increases—that is, the asymptotic behavior of the complexity. Therefore, the time complexity is commonly expressed using big O ...

  6. B-tree - Wikipedia

    en.wikipedia.org/wiki/B-tree

    Because those nodes may also be less than half full, to re-establish the normal B-tree rules, combine such nodes with their (guaranteed full) left siblings and divide the keys to produce two nodes at least half full. The only node which lacks a full left sibling is the root, which is permitted to be less than half full.

  7. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    Although most of the time LOD is applied to geometry detail only, the basic concept can be generalized. Recently, LOD techniques also included shader management to keep control of pixel complexity. A form of level of detail management has been applied to texture maps for years, under the name of mipmapping , also providing higher rendering quality.

  8. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    CSG objects can be represented by binary trees, where leaves represent primitives, and nodes represent operations. In this figure, the nodes are labeled ∩ for intersection, ∪ for union, and — for difference. Constructive solid geometry (CSG; formerly called computational binary solid geometry) is a technique used in solid modeling.

  9. Bounding volume hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume_hierarchy

    The nodes contained in any given sub-tree should be near each other. The lower down the tree, the nearer the nodes should be to each other. Each node in the BVH should be of minimum volume. The sum of all bounding volumes should be minimal. Greater attention should be paid to nodes near the root of the BVH.