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  2. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    The Decorator Pattern (or an implementation of this design pattern in Python - as the above example) should not be confused with Python Decorators, a language feature of Python. They are different things. Second to the Python Wiki: The Decorator Pattern is a pattern described in the Design Patterns Book.

  3. pytest - Wikipedia

    en.wikipedia.org/wiki/Pytest

    Pytest's markers can, in addition to altering test behaviour, also filter tests. Pytest's markers are Python decorators starting with the @pytest. mark.< markername > syntax placed on top of test functions. With different arbitrarily named markers, running pytest -m <markername> on the command line will only run those tests decorated with such ...

  4. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    The decorator pattern is a design pattern used in statically-typed object-oriented programming languages to allow functionality to be added to objects at run time; Python decorators add functionality to functions and methods at definition time, and thus are a higher-level construct than decorator-pattern classes.

  5. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    With language-level support for delegation, this is done implicitly by having self in the delegate refer to the original (sending) object, not the delegate (receiving object). In the delegate pattern, this is instead accomplished by explicitly passing the original object to the delegate, as an argument to a method. [ 1 ] "

  6. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1] It is often used to make existing classes work with others without modifying their source code.

  7. this (computer programming) - Wikipedia

    en.wikipedia.org/wiki/This_(computer_programming)

    this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running code is a part of. The entity referred to thus depends on the execution context (such as which object has its method called).

  8. Flyweight pattern - Wikipedia

    en.wikipedia.org/wiki/Flyweight_pattern

    provide an interface for passing in extrinsic state that is variant, context-dependent and can't be shared (for example, the position of character 'A' in a text document) Clients can reuse Flyweight objects and pass in extrinsic state as necessary, reducing the number of physically created objects.

  9. Chain-of-responsibility pattern - Wikipedia

    en.wikipedia.org/wiki/Chain-of-responsibility...

    In object-oriented design, the chain-of-responsibility pattern is a behavioral design pattern consisting of a source of command objects and a series of processing objects. [1] Each processing object contains logic that defines the types of command objects that it can handle; the rest are passed to the next processing object in the chain.