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MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade games, video game consoles, old computers and other systems in software on modern personal computers and other platforms. [1]
The host in this article is the system running the emulator, and the guest is the system being emulated. The list is organized by guest operating system (the system being emulated), grouped by word length. Each section contains a list of emulators capable of emulating the specified guest, details of the range of guest systems able to be ...
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
A 32X attached to a Sega Genesis. The 32X is an add-on for the Sega Genesis video game console.Codenamed "Project Mars", [1] the 32X was designed to expand the power of the Genesis and serve as a holdover until the release of the Sega Saturn. [2]
Rad Mobile [a] is a racing arcade game developed by Sega AM3 and published by Sega. It was first published in Japan in October 1990, followed by an international release for arcades in February 1991. Rad Mobile was Sega's first 32-bit game, using Sega's System 32 arcade system board.
The 32X contains two Hitachi SH-2 32-bit RISC processors with a clock speed of 23 MHz, [1] [3] which Sega claimed would allow the system to work 40 times faster than a stand-alone Genesis. [1] Its graphics processing unit is capable of producing 32,768 colors and rendering 50,000 polygons per second, which provides a noticeable improvement over ...
Polymega is a home video game console developed by American company Playmaji, Inc. It is a retro gaming console offering backwards compatibility with several CD-based and cartridge-based platforms: PlayStation, TurboGrafx-CD, Neo Geo CD, Sega CD, Sega Saturn, Nintendo Entertainment System (NES), Sega Genesis, Sega 32X, Super Nintendo Entertainment System (SNES), and Nintendo 64.
Its simple self-explanatory API, consisting of only eight functions, allows emulators to perform necessary functions such as specifying the list of supported games and controlling game execution to some extent. Everything after enabling the client to starting the game is managed by the client and the user.