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  2. Flip-flop (electronics) - Wikipedia

    en.wikipedia.org/wiki/Flip-flop_(electronics)

    When cascading flip-flops which share the same clock (as in a shift register), it is important to ensure that the t CO of a preceding flip-flop is longer than the hold time (t h) of the following flip-flop, so data present at the input of the succeeding flip-flop is properly "shifted in" following the active edge of the clock.

  3. Low power flip-flop - Wikipedia

    en.wikipedia.org/wiki/Low_power_flip-flop

    Low power flip-flops [1] are flip-flops that are designed for low-power electronics, such as smartphones and notebooks. A flip-flop, or latch, is a circuit that has ...

  4. Bistability - Wikipedia

    en.wikipedia.org/wiki/Bistability

    Bistability is widely used in digital electronics devices to store binary data. It is the essential characteristic of the flip-flop, a circuit which is a fundamental building block of computers and some types of semiconductor memory. A bistable device can store one bit of binary data, with one state representing a "0" and the other state a "1".

  5. Hardware register - Wikipedia

    en.wikipedia.org/wiki/Hardware_register

    In digital electronics, especially computing, hardware registers are circuits typically composed of flip-flops, often with many characteristics similar to memory, such as: [citation needed] The ability to read or write multiple bits at a time, and; Using an address to select a particular register in a manner similar to a memory address.

  6. Static random-access memory - Wikipedia

    en.wikipedia.org/wiki/Static_random-access_memory

    Static random-access memory (static RAM or SRAM) is a type of random-access memory (RAM) that uses latching circuitry (flip-flop) to store each bit. SRAM is volatile memory; data is lost when power is removed. The static qualifier differentiates SRAM from dynamic random-access memory (DRAM):

  7. Why 'Cyberpunk 2077' and Other AAA Games Flop - AOL

    www.aol.com/news/why-cyberpunk-2077-other-aaa...

    But as triple-A games grow bigger, the game production process is coming under scrutiny. And every big-budget flop shines a spotlight on the way games are made — and what might need to change ...

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  9. Clock gating - Wikipedia

    en.wikipedia.org/wiki/Clock_gating

    D : Q; where Dff is the D-input of a D-type flip-flop, D is the module information input (without CE input), and Q is the D-type flip-flop output. This type of clock gating is race-condition-free and is preferred for FPGA designs. For FPGAs, every D-type flip-flop has an additional CE input signal.