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  2. Intellectual property protection of video games - Wikipedia

    en.wikipedia.org/wiki/Intellectual_property...

    Some games are developed as tie-ins to the release of another property as to help with that property's marketing and promotion, such as Superman 64 which was used as a tie-in to Superman: The Animated Series In other cases, games may simply used the licensed setting outside of the tie-in function, such as in the case of Batman: Arkham Asylum. [67]

  3. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    Within years after Steam relaxed limits on which games could be digitally distributed on its service, they reported that around 80% of games failed to reach $5000 in revenue in their first two weeks of sales. [4] Some of these failure events have drastically changed the video game market since its origin in the late 1970s.

  4. Digital rights management - Wikipedia

    en.wikipedia.org/wiki/Digital_rights_management

    The Uplay system works by having the installed game on the local PCs incomplete and then continuously downloading parts of the game code from Ubisoft's servers as the game progresses. [68] It was more than a month after the PC release in the first week of April that software was released that could bypass Ubisoft's DRM in Assassin's Creed II .

  5. Facebook Game Requests: Can't find 'em? We're here to help - AOL

    www.aol.com/news/2010-09-22-facebook-game...

    Click here to see your Facebook Game Requests > After the changes to gaming announced at last night's Facebook event , some related changes have been implemented in most of Zynga's games.

  6. Facebook Game Cheats & Tips: How to mass accept game requests

    www.aol.com/news/2010-06-24-facebook-game-cheats...

    In some games, it can even send back a reciprocal gift. This doesn't work for all games 100% of the time, so your results may vary. It is known to work well in FarmVille , Farm Town, and FishVille .

  7. License borrowing - Wikipedia

    en.wikipedia.org/wiki/License_borrowing

    License borrowing is a feature that allows a user to run software on a computer that is not continuously connected to the license server on the network.. When making a borrow request, the user is either connected to the server over the network, or with some systems the license can be borrowed via secure file exchange between the disconnected user's system and the server.

  8. Downloadable content - Wikipedia

    en.wikipedia.org/wiki/Downloadable_content

    Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.

  9. id Software - Wikipedia

    en.wikipedia.org/wiki/Id_Software

    id Software LLC (/ ɪ d /) is an American video game developer based in Richardson, Texas.It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.