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  2. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. [44]

  3. List of most expensive video games to develop - Wikipedia

    en.wikipedia.org/wiki/List_of_most_expensive...

    The following is a list of the most expensive video games ever developed, with a minimum total cost of US$50 million and sorted by the total cost adjusted for inflation. Most game budgets are not disclosed, so this list is not indicative of industry trends.

  4. Intellectual property protection of video games - Wikipedia

    en.wikipedia.org/wiki/Intellectual_property...

    Various crossover games bring in characters, settings and other elements from other video games commonly outside of the publisher's IP realm, such as in the case of the Super Smash Bros. series. This type of licensing tends to pose an issue for the retention and preservation of video games particular on digital download services.

  5. Category:Video game development - Wikipedia

    en.wikipedia.org/.../Category:Video_game_development

    Video games portal; This category covers all things related to the process of creating and the people who create video games, including game design and designers, programming and programmers, production and producers, art and artists, music and musicians, sound and sound engineers, testing and testers, and so on.

  6. Nintendo Entertainment Planning & Development - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment...

    Mainly located in Kyoto, the Nintendo division works similarly to its two predecessors before the merger and is divided into many groups. It has ten production groups responsible for development or production of games, each of them having their own managers, producers and project leads working on specific series and focus, with them using the pool of talents in the division for each project.

  7. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    "Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch a game on schedule. The complexity of work flow, reliance on third-party deliverables, and the intangibles of artistic and aesthetic demands in video-game creation create difficulty in predicting milestones. [3]

  8. Software development process - Wikipedia

    en.wikipedia.org/wiki/Software_development_process

    In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management .

  9. Art pipeline - Wikipedia

    en.wikipedia.org/wiki/Art_pipeline

    The art pipeline is the process of creating and implementing art for a particular project, most commonly associated with the creative process for developing video games.In an era of high-profile video games, wherein the creative energy of the teams and the budgets for projects surpass even some Hollywood blockbusters, graphics are ever-improving and an increasingly important selling point.