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A GameStop store in 2014. GameStop, an American chain of brick-and-mortar video game stores, had struggled in the years leading up to the short squeeze due to competition from digital distribution services, as well as the economic effects of the COVID-19 pandemic, which reduced the number of people who shopped in-person.
This was followed by version 1.5 in November 2005, version 2.0 in October 2006, version 3.0 in June 2008, version 3.5 in June 2009, version 3.6 in January 2010, and version 4.0 in March 2011. From version 5 onwards, the development and release model changed into a "rapid" one; by the end of 2011 the stable release was version 9, and by the end ...
[97]: 51 The committee planned to vote on the articles on December 12, [98] [99] but postponed it to the next day after the 14-hour partisan debate on the final versions of the articles lasted until after 11:00 p.m. EST. [100]