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An example of Slither.io gameplay, showing one player's snake eating the remains of another snake that has died. This is only a part of the map. The objective of the game is to control a snake, also known as "slithers", around a wide area and eat pellets, defeating and consuming other players to gain mass to grow the largest and longest in the game. [1]
Snake.io is a multiplayer [1] mobile and web-based game originally developed by Amelos Interactive and currently published by Kooapps. It was inspired by the classic Snake game. It was released in 2016 by Kooapps for mobile platforms. The player controls a snake that grows longer and bigger by eating pellets on the arena.
In the most common single-player game, the player's snake is of a certain length, so when the head moves the tail does too. Each item eaten by the snake causes the snake to get longer. Snake Byte has the snake eating apples. Nibbler has the snake eating abstract objects in a maze.
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Apples, After completing the first level, all successive levels will have apples on the screen, colored just like the Apple logo. Many points are earned by contact with an apple. As it is eaten, there is a little "bleep" and the apple disappears. The other cycles are not interested in the apples, and will not eat them.
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Snake Byte is video game written by Chuck Sommerville for the Apple II and published by Sirius Software in 1982. [1] The game is a single-player variant of the snake concept. It was released the same year for Atari 8-bit computers [2] and on cartridge for the VIC-20.
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