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  2. Code reuse - Wikipedia

    en.wikipedia.org/wiki/Code_reuse

    In software development (and computer programming in general), code reuse, also called software reuse, is the use of existing software, or software knowledge, to build new software, [1] [2]: 7 following the reusability principles.

  3. Reusability - Wikipedia

    en.wikipedia.org/wiki/Reusability

    In computer science and software engineering, reusability is the use of existing assets in some form within the software product development process; these assets are products and by-products of the software development life cycle and include code, software components, test suites, designs and documentation.

  4. Design by contract - Wikipedia

    en.wikipedia.org/wiki/Design_by_contract

    When making calls to a supplier, a software module should not violate the supplier's preconditions. Design by contract can also facilitate code reuse, since the contract for each piece of code is fully documented. The contracts for a module can be regarded as a form of software documentation for the behavior of that module.

  5. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Inheritance allows programmers to create classes that are built upon existing classes, [1] to specify a new implementation while maintaining the same behaviors (realizing an interface), to reuse code and to independently extend original software via public classes and interfaces.

  6. Reuse metrics - Wikipedia

    en.wikipedia.org/wiki/Reuse_metrics

    In software engineering, many reuse metrics and models are metrics used to measure code reuse and reusability. A metric is a quantitative indicator of an attribute of a thing. A model specifies relationships among metrics. Reuse models and metrics can be categorized into six types: reuse cost-benefits models; maturity assessment

  7. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall , prototyping , iterative and incremental development , spiral development , agile software development , rapid application development , and extreme programming .

  8. Cohesion (computer science) - Wikipedia

    en.wikipedia.org/wiki/Cohesion_(computer_science)

    In a highly cohesive system, code readability and reusability is increased, while complexity is kept manageable. Cohesion. Cohesion is increased if: The functionalities embedded in a class, accessed through its methods, have much in common. Methods carry out a small number of related activities, by avoiding coarsely grained or unrelated sets of ...

  9. Software construction - Wikipedia

    en.wikipedia.org/wiki/Software_construction

    A study done by NASA showed that the putting the code into well-factored classes can double the code reusability compared to the code developed using functional design. [10] [11] One experiment showed that designs which access arrays sequentially, rather than randomly, result in fewer variables and fewer variable references. [12]

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